Nightfire

GameCube, PlayStation 2, Xbox, Game Boy Advance, Windows

Nightfire

Postby Goldeneye » Thu Jul 24, 2008 2:23 am

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Developer(s) Eurocom (PS2, GC, Xbox)
Gearbox Software (Windows)
Aspyr (Mac)
JV Games (GBA)
Publisher(s) Electronic Arts
Engine GoldSrc (PC version)
Platform(s) PS2, Xbox, GameCube, Windows, Macintosh, Game Boy Advance,
Release date November 18, 2002
Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Rating(s) ESRB: T
ELSPA: 11+
PEGI: 12+
OFLC: M

James Bond 007: Nightfire is a first-person shooter video game that is based on Ian Fleming's British secret agent James Bond, of the secret British intelligence agency, MI6. This marked Pierce Brosnan's fourth appearance as James Bond before the release of his fourth and final Bond film Die Another Day, however, in the video game, his likeness was featured, but not his voice, which was provided by Maxwell Caulfield. 007: Nightfire was developed by Eurocom for the PlayStation 2, Nintendo GameCube, and Xbox video game consoles. Gearbox Software developed the game for Windows, which Aspyr later ported to the Mac. The computer versions are substantially different from the console versions, featuring different missions and a modified story line. It was published by Electronic Arts in 2002. In 2003 EA released Nightfire for the Game Boy Advance this time developed by JV Games.


Plot summary

In 007: Nightfire, James Bond is pitted against megalomaniac Raphael Drake, the world's largest green-industrialist and the president of Phoenix International. The goal of Phoenix International is to rid the world of unnecessary nuclear weapons and power plants to cleanse the environment. However, Phoenix International is soon suspected to be connected to the theft of a ballistic weapons guidance microchip that was meant to be part of the United States Space Weapon Platform. When Bond starts to investigate the Japanese branch of Phoenix International, he learns of the true purpose of the international corporation: to carry out a decades-long, secret operation codenamed "Nightfire" that when completed will drastically redraw the lines that separate the countries of the world along with their governments, and plans to take over the world by taking control of all global corporations.

The game's prologue mission (of the console) starts with James Bond helping Dominique Paradis evade enemy cars while chasing a truck with a stolen nuclear weapon. After helping Dominique from a helicopter with a sniper rifle, James Bond saves her from her car, and they go on in his. They finally make the truck crash into the river after sending an EMP into it. Dominique and James then celebrate the new year.

The game's first actual mission starts with Bond dropping in on a party for guests who have made contributions to his company, Phoenix Industries. However the party is also a cover for the exchange of the guidance microchip between Mayhew, who manages Phoenix's Japanese branch and had stole the chip from the US, and Drake. Bond is teamed up for this and the next two missions with Agent Zoe Nightshade from the previous Bond game, Agent Under Fire. Bond, Zoe, and Dominique, who is posing as Drake's wife, meet in the library. While Zoe distracts the guards, Bond makes his way to the exchange and steals the chip.

After this mission, James and Zoe must escape Drake's security in an armed snowmobile. While Zoe drives, Bond shoots with a machine gun and a missile launcher. They finally blast through a helicopter and make it to Bond's car. Then, the two escape Drake's pursuing forces in an intense car race through the streets of Austria and on a frozen lake, including taking down enemy snowmobiles and helicopters. An airplane piloted by Q comes to their rescue.

After the breach, Drake threatens to kill Mayhew should the operation fail. Mayhew then contacts MI6 and says he will provide vital information if James Bond comes to his rescue. At his Japanese house, Mayhew is attacked by Drake's men. Bond fights his way through and manages to obtain a file from Mayhew's safe, but Mayhew is killed by a Ninja during the process. The file leads Bond to Mayhew's office at the Phoenix Building in Tokyo.

Bond is able to infiltrate the building while the guards are changing shifts and secures official Nightfire documents. He is then attacked by Drake's men, however Dominique provides a distraction which allows Bond to escape via parachute off the roof of the building.

The Nightfire documents lead Bond to a nuclear power plant that is being decontaminated by Phoenix, which is actually a front for testing new weapons and stealing nuclear devices as well as being a training site for Drake's astronauts that will board the International Space Station. Bond manages to pick off a team of snipers and uses a laser implant to escape. However, he is then double crossed and captured by Kiko, Mayhew's former bodyguard. He is turned over to Drake. On the top of the Phoenix Building, Drake plans to kill Bond and Dominique, who's distraction was discovered by security cameras in the stairwell a few nights earlier. Dominique is kicked off the rooftop by Kiko and is killed. Bond manages to escape and rides the top of an elevator down to the ground floor. Just when it seems the battle is lost, Australian agent and ally Alura McCall crashes through the front doors and saves Bond.

M then sent Bond to Drake's private island, where Drake has set up a jamming signal. On the way into the island proper, they disable nuclear missiles and submarines. They then infiltrate the island by hijacking an SUV, an airplane, and finally use an anti-aircraft battery to finish Drake's forces. Next, Bond uses the ventilation system to make his way to the underground silo. Once he reached a missile silo, Bond has to fight off Kiko, and gets onto one of three space shuttles intending to capture the Space Defense Platform. Kiko then dies in the blast pit when Bond's space shuttle launches. Bond then reaches the International Space Station, where Drake is. In a climactic battle, Bond successfully sends all eight missiles off course, saving millions of lives, and causes Drake's laser weapon to malfunction, leading to a huge explosion. Finally, Bond uses a Phoenix prototype laser gun called the Phoenix Samurai to defeat Drake. As the station goes up in flames, Bond blasts from an escape pod and goes back down to Earth, where he celebrates the victory with Alura as the credits begin to roll.

Characters

Main article: List of James Bond characters in Nightfire

* James Bond
* M
* Q
* Raphael Drake
* Dominique Paradis
* Makiko Hayashi
* Alura McCall
* Armitage Rook
* Zoe Nightshade
* Alexander Mayhew

Gameplay

Overall there are many weapons that the player can carry including grenades of various sorts and other types of explosives. In addition, there are numerous amounts of mounted weapons found throughout the game. As with previous James Bond games, the weapons that appear are based on actual weapons, but with the names changed. Some weapons appear in the console version but not the PC version, and vice-versa.

The following is a list of some of the console version's weapons and their respective real-life counterparts. Pistols -Wolfram PP7 : Walther PPK -Wolfram P2K : Walther P99 -Kowloon Type 40 : Glock 18 -Kowloon Type 80 : Glock 18 (Auto) -Raptor Magnum .357 : Desert Eagle .357 Magnum w/ laser sight -Raptor .50 : Desert Eagle .50 AE

Sniper Rifles -Tactical Sniper : Arctic Warfare -Covert Sniper : Arctic Warfare Suppressed (AWS)

Shotguns -Frinesi Auto 12 Shotgun : Franchi SPAS-12

Automatic Weapons -SG5 Commando (both versions) : Sig 552 Commando -Storm M32 : Ruger MP9 -Deutsche M9K : HK MP5K -AIMS-20 : XM29 OICW (Objective Individual Combat Weapon)

Rocket Launchers -Sentinel Guided Missile Launcher : AT-4 Anti-Tank Rocket Launcher -Scorpion : AT-4 Heat-Seeking

Multiplayer

In the multiplayer mode of Nightfire, players can play in many different levels, including Fort Knox, from Goldfinger, Atlantis and the sub docking pen from The Spy Who Loved Me, and many Nightfire related levels, including Drake's castle, Drake's underwater base, and Drake's secret missile silo. Other levels include Skyrail and Ravine. The player may choose to play against AI bots with customisable reaction time, speed, and health. The amount of usable bots vary in the console version. In the Gamecube and Xbox version, up to 6 bots may be used. In the PS2 version, up to 4 bots may be used. In the PC version, up to 12 bots may be used. Some medals obtained will unlock new characters.

Playable Characters

* James Bond
* Dominique Paradis
* Alura McCall
* Raphael Drake
* Kiko
* Armitage Rook
* Ninja
* Snow Guard
* Yakuza
* Black Ops
* Phoenix Commando
* Phoenix Soldiers

Unlockable Characters

* Renard - Get a Platinum Medal on Paris Prelude.
* Jaws - Get a Silver Medal on Paris Prelude.
* Baron Samedi - Get a Platinum Medal on The Exchange.
* Oddjob - Get a Silver Medal on The Exchange.
* Max Zorin - Get a Platinum Medal on Alpine Escape.
* May Day - Get a Platinum Medal on Enemies Vanquished.
* Francisco Scaramanga - Get a Silver Medal on Enemies Vanquished.
* Xenia Onatopp - Get a Platinum Medal on Double Cross.
* Christmas Jones - Get a Platinum Medal on Night Shift.
* Auric Goldfinger - Get a Platinum Medal on Chain Reaction.
* Wai Lin - Get a Silver Medal on Chain Reaction.
* Raphael Drake's Suit Look - Get a Platinum Medal on Phoenix Fire.
* Electra King - Get a Platinum Medal on Deep Descent.
* Nick Nack - Get a Silver Medal on Deep Descent.
* James Bond's Tuxedo Look - Get a Platinum Medal on Island Infiltration.
* Pussy Galore - Get a Platinum Medal on Countdown.
* James Bond's Spacesuit Look - Get a Platinum Medal on Equinox.

Stages


* Skyrail
* Fort Knox
* Snow Blind
* Phoenix Base
* Atlantis
* Missile Silo
* Sub Pen
* Ravine
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Re: Nightfire

Postby The Saint 007 » Thu Aug 16, 2012 6:29 pm

This game is sort of a modern and more serious take of Moonraker, and it's pretty good. Loved the mutiplayer mode, Atlantis was my favourite stage. My only gripe about this game is that the movement is a bit slow.
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Re: Nightfire

Postby Daltonite Toothpaste » Sat Oct 27, 2012 8:28 pm

I prefer the console version, but it was ok on the PC.

Though the PC port had no driving missions.
For me the name is Dalton, Timothy Dalton. He was dark, he was ruthless, and he managed to show precisely what Bond was all about: a merciless, calculating, professional assassin. - Gwladys Fouché, The Guardian 2006
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Re: Nightfire

Postby John P. Drake » Wed Mar 06, 2013 3:10 pm

Nightfire is my favourite Bond game. I really enjoyed how they made it classical and it looked like it was meant to be the film of that year and poorly made DAD was meant to be the game. However, I still play both of the versions and love them a lot.
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Re: Nightfire

Postby John P. Drake » Wed Jul 03, 2013 11:05 am

Nightfire is being remade on the Source engine.
Here's the link for the website:
www.nightfiresource.com
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Re: Nightfire

Postby John P. Drake » Sun Dec 15, 2013 11:00 pm

A second alpha version of the game will be released soon, which will feature the iconic SkyRail map from the PS2 version of the game.
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Re: Nightfire

Postby Kiwichris » Tue Mar 11, 2014 6:02 am

I love this game it one of my favourites alongside GoldenEye 64 and 007 Legends.
"Dalton makes an effective Bond - lacking Sean Connery's grace and humor, and Roger Moore's suave self-mockery, but with a lean tension and a toughness that is possibly more contemporary" - Roger Ebert
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Re: Nightfire

Postby Daltonite Toothpaste » Tue Mar 11, 2014 12:54 pm

This is the first time that I have seen anyone call 007 Legends one of their favourite Bond games.
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Re: Nightfire

Postby Omega » Wed Mar 12, 2014 1:41 am

007 legends that was the one where Craig took the place if the reL binds in their stories right.

I have the original night fire I think it was for the ps2.


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Re: Nightfire

Postby Daltonite Toothpaste » Wed Mar 12, 2014 8:36 am

Omega wrote:007 legends that was the one where Craig took the place if the reL binds in their stories right.


That's right, and that is the main reason why I didn't buy it. That and it looks like a Call Of Duty clone.
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Re: Nightfire

Postby John P. Drake » Wed Mar 12, 2014 8:55 am

I have to admit, fellas. As bad as the gameplay was, the dialogues were very well written. I've seen the original script for 007 Legends and it was a lot more than the climaxes of six missions, it was an entire brand new storyline involving a plot combining with all the Bond films together and tying them very cleverly together. The thing is, many Bond villains teamed up to start out a world wide conspiracy, and the climactic events from the films were nothing more than "station breaks" as Bruce described it. And yes, the final villain of them all is Blofeld, and the story is not all about flashbacks and random garbage the final game represented. I have to admit however, the dialogues remained pretty impressive. Nothing like thuggish heavy hoes as with the CR-egg movies. Yes, it may have had his likeness, which I don't mind, but got the persona very accurate. It was pure Classic Bond. Well, Alessandra probably wants to hear this, since Bruce Feirstein originally planned to use Henry Cavill as the faceclaim of the Bond character. But guess what... Babs rushed in! And Craptivision refused to base the gameplay on classic Quake style system.

As for Nightfire, however, both the PS2 and the PC versions complete each other, and I am very much involved in the development of the Source version. Recently, the game was ported from Source 2007 engine to Source 2013, and the storyline is handled by my own. Sad thing is, we won't be using any of the actors' likenesses, but create brand new character models since using an actor's likeness without permission is a crime, even if it's a non-profit product.
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Re: Nightfire

Postby Kiwichris » Mon Mar 24, 2014 8:02 am

I never understand why people complain about Craig's likeness in 007 legends. It's a FPS, apart from the few and far between cut scenes, all you can see is Bond's hands and forearms! I was disappointed they didn't use Lois Chiles' likeness in the Moonraker level though. Also, the boss fight with Patrice is way too hard, two hits and you die, OP much?

On Nightfire, I wish they still made games like this, the level design, story and difficulty were perfectly balanced. Why they reverted back to third person for Everything or Nothing and FRWL I'll never know...
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Re: Nightfire

Postby John P. Drake » Mon Mar 24, 2014 9:43 am

Everything or Nothing and FRWL are very fine on my end. The last Bond games for me, to be honest. The last true Bond games. Others lacked the feel of 007. You never feel like it. Well, Nightfire Source will be released in the next two years in case you're interested. :)
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Re: Nightfire

Postby Daltonite Toothpaste » Mon Mar 24, 2014 11:23 am

Kiwichris wrote:I never understand why people complain about Craig's likeness in 007 legends. It's a FPS, apart from the few and far between cut scenes, all you can see is Bond's hands and forearms! I was disappointed they didn't use Lois Chiles' likeness in the Moonraker level though. Also, the boss fight with Patrice is way too hard, two hits and you die, OP much?

On Nightfire, I wish they still made games like this, the level design, story and difficulty were perfectly balanced. Why they reverted back to third person for Everything or Nothing and FRWL I'll never know...


It could be that even though we don't see Bond, we know that it is Craig's Bond.

And with the benefit of hindsight, FRWL despite the liberties it takes, was was a fun game. I liked being able to change Bonds clothes, nothing beats getting into a fire fight while dressed in a dinner jacket. :D
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Re: Nightfire

Postby John P. Drake » Tue Mar 25, 2014 1:11 am

Daltonite Toothpaste wrote:nothing beats getting into a fire fight while dressed in a dinner jacket. :D

You're speaking my language, mate. :D
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Favorite Movies: There are many to tell, but I prefer something that has a great storyline with loads of escapism and fantastic performance with over-the-top elements which would be pleasing. Action is the main genre I follow, and the spy genre would second that.

Re: Nightfire

Postby Kiwichris » Tue Mar 25, 2014 8:02 am

I agree that FRWL was fun, but Everything or Nothing was really hard. I just gave up playing it in the end, which is very unlike me to do. That mission at the start climbing down that dam was insane.
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Re: Nightfire

Postby John P. Drake » Tue Mar 25, 2014 10:56 am

Kiwichris wrote:I agree that FRWL was fun, but Everything or Nothing was really hard. I just gave up playing it in the end, which is very unlike me to do. That mission at the start climbing down that dam was insane.

After all, it is a Bond adventure, it should be hard. :D I have to admit, EON was hard to accomplish, too limited healthbar, but it was fun.
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Favorite Movies: There are many to tell, but I prefer something that has a great storyline with loads of escapism and fantastic performance with over-the-top elements which would be pleasing. Action is the main genre I follow, and the spy genre would second that.

Re: Nightfire

Postby The Saint 007 » Tue Mar 25, 2014 10:59 am

Kiwichris wrote:I agree that FRWL was fun, but Everything or Nothing was really hard. I just gave up playing it in the end, which is very unlike me to do. That mission at the start climbing down that dam was insane.


I finished the game, but I do agree that Everything Or Nothing did have some frustrating levels, and some of those challenges you had to do in order to unlock the special content was ridiculous. But still, it's one of my favourite Bond games, and along with From Russia With Love, it's one of the last Bond games I enjoyed playing. I thought the story was cool, and I like the third person perspective a little more than first person.
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Re: Nightfire

Postby Daltonite Toothpaste » Tue Mar 25, 2014 11:48 am

Kiwichris wrote:I agree that FRWL was fun, but Everything or Nothing was really hard. I just gave up playing it in the end, which is very unlike me to do. That mission at the start climbing down that dam was insane.


Ah, now EON was even better than FRWL (imo). It is the closest any Bond game has come to being like the films, and can be looked on as being Brosnan's 5th Bond. The hardest part for me was the warehouse towards the end of the game. EA might have lost their way towards the end of their run (still better than Activision), but in the early 2000's.... I wish I could go back to those days of AUF/NF/EON. :(
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Re: Nightfire

Postby John P. Drake » Tue Mar 25, 2014 11:55 am

Daltonite Toothpaste wrote:I wish I could go back to those days of AUF/NF/EON. :(

You're not alone in this.
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